{"id":4641,"date":"2025-06-16T12:01:57","date_gmt":"2025-06-16T12:01:57","guid":{"rendered":"http:\/\/www.nichesitetool.com\/?p=4641"},"modified":"2025-06-17T06:39:24","modified_gmt":"2025-06-17T06:39:24","slug":"the-witcher-4-designed-for-ps5-and-not-pc-after-so-many-problems-scaling-down","status":"publish","type":"post","link":"http:\/\/www.nichesitetool.com\/index.php\/2025\/06\/16\/the-witcher-4-designed-for-ps5-and-not-pc-after-so-many-problems-scaling-down\/","title":{"rendered":"The Witcher 4 designed for PS5 and not PC after \u2018so many problems\u2019 scaling down"},"content":{"rendered":"
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Ciri is the star this time (Epic Games\/CD Projekt)<\/figcaption><\/figure>\n

CD Projekt has discussed its technical ambitions for The Witcher<\/a> 4, which marks a big change in strategy for the studio.<\/p>\n

The history of CD Projekt is rooted in the PC market, stemming back to the original The Witcher in 2007 and their origins as a CD-ROM importer, but development of The Witcher 4 will see the studio make a shift in priorities.<\/p>\n

The majority of CD Projekt’s games have been built for PC first, with console versions scaled down from this baseline to accommodate their technical limitations. However, this method has caused some issues in the past, with console versions of The Witcher 3: Wild Hunt<\/a> and Cyberpunk 2077<\/a> riddled with problems at launch – especially the latter.<\/p>\n

An Unreal Engine 5 demo for The Witcher 4<\/a> earlier this month indicated a possible sea change at the studio, showing the upcoming sequel running on a standard PlayStation 5<\/a> at 60fps. Now, CD Projekt has confirmed Sony<\/a>’s console is the priority for The Witcher 4.<\/p>\n

When asked by Digital Foundry, about the reasons why it chose to show the Unreal Engine 5 demo on PlayStation 5, Charles Tremblay, vice president of technology at CD Projekt, said: ‘As you said, we always do PC and we push [the technology] and try to scale down. But then we had so many problems in the past that we tried to see, ok this time around we really want to be more console-first development.’<\/p>\n

After noting the challenge of targeting 60fps on PlayStation 5 with a game like The Witcher 4, he added: ‘Where we go from there is hard to say, but right now we really wanted to focus on what does it mean to make this ambition on a console, and we have all our other projects at 60fps and we really wanted to aim for 60fps once again.’<\/p>\n

While it remains to be seen what this means for the PC version, Tremblay did reassure PC players that it still wants to offer the ‘best experience’ for those on the platform.<\/p>\n

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