{"id":3208,"date":"2025-04-11T11:19:27","date_gmt":"2025-04-11T11:19:27","guid":{"rendered":"http:\/\/www.nichesitetool.com\/?p=3208"},"modified":"2025-04-15T06:42:55","modified_gmt":"2025-04-15T06:42:55","slug":"nintendo-reveals-surprising-reason-why-the-switch-2-doesnt-have-analogue-triggers","status":"publish","type":"post","link":"http:\/\/www.nichesitetool.com\/index.php\/2025\/04\/11\/nintendo-reveals-surprising-reason-why-the-switch-2-doesnt-have-analogue-triggers\/","title":{"rendered":"Nintendo reveals surprising reason why the Switch 2 doesn\u2019t have analogue triggers"},"content":{"rendered":"
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The Pro Controller could’ve had analogue triggers (Nintendo)<\/figcaption><\/figure>\n

The Switch 2<\/a> Pro Controller and Joy-Cons don’t have analogue shoulder buttons, but Nintendo was going to add them until someone stopped them.<\/p>\n

Although the Nintendo Switch 2<\/a> and its Pro Controller are broadly similar to the original Switch, in terms of design and function, there are some important differences. The Switch 2 is bigger, it has its new \u2018C\u2019 button for online chat, and the Joy-Cons can turn into mice<\/a>.<\/p>\n

The Pro Controller has an audio jack and two new, programmable buttons at the back but what it doesn\u2019t have, which has upset some fans, is analogue shoulder buttons.<\/p>\n

Although Nintendo pioneered the idea of analogue controls, with the N64, it\u2019s never used them for any of its shoulder buttons – the closest it\u2019s got being the GameCube\u2019s weird clutch-like set-up. All PlayStation 5<\/a> and Xbox<\/a> controllers have analogue triggers, as they\u2019re very useful for driving games, and Nintendo has revealed that it was considering them for the Switch 2.<\/p>\n

The Switch 2\u2019s designers were asked why they didn\u2019t add analogue shoulder buttons to the Pro Controller or the new Joy-Cons, and the reason is straightforward but relatively surprising.<\/p>\n

Technical director Tetsuya Sasaki answered that, \u2018From the hardware side, we worked on what we were asked to do. There were a lot of, let’s say, very fussy developers around us who wanted to go this route. That’s why we went the route we did.\u2019<\/p>\n

\u2018In terms of analogue buttons on the shoulders, there are positives, but also negatives,\u2019 producer Kouichi Kawamoto told VentureBeat<\/a>.<\/p>\n

\u2018You lose a little bit of instancy when they’re analogue. We considered it and decided that instant input would be the better option. That’s why we decided to move forward with this decision.\u2019<\/p>\n

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