The Resident Evil and friends show (YouTube) Watch all the most interesting trailers from the biggest summer preview event of the year, including Sonic Racing: CrossWorlds, Code Vein 2, and Wu-Tang: Rise Of The Deceiver. You never know what you’re going to get with Summer […]
GamingThere is no Resident Evil 9, only Resident Evil Requiem (YouTube) The game previously known only as Resident Evil 9 has finally been revealed and it features a deep cut reference to Resident Evil Outbreak. Summer Game Fest 2025 was a very low-key affair, with […]
GamingWade Wilson has a new voice (Marvel/Meta) Marvel has announced a new VR game centred around Deadpool, from the studio behind ‘Splosion Man and Comic Jumper. There are a huge number of Marvel games in development at the moment, including Marvel 1943: Rise Of Hydra […]
GamingSteel Hunters – we love giant robots (Wargaming) GameCentral gets to play Steel Hunters, another new live service game focusing on giant robots, but this time from the publisher of World Of Tanks. If we had a pound for every time a free-to-play, multiplayer game […]
GamingGameCentral gets to play Steel Hunters, another new live service game focusing on giant robots, but this time from the publisher of World Of Tanks.
If we had a pound for every time a free-to-play, multiplayer game with giant robots got announced we’d have two pounds, which isn’t a lot but it’s weird that it happened twice in such quick succession. However, since giant robots are one of our favourite things, outside of video games, we’re certainly not complaining, especially as both Mecha Break and Steel Hunters seem to be very good.
We first saw Mecha Break at Gamescom last year and, as robot fans, it’s very obvious, in terms of both gameplay and visuals, that it’s made in Asia, with a Chinese developer and a lot of Japanese mech designers. Its beta has been a huge success so far and we enjoyed it a lot when we got an extended playtest with it last month.
At the same time, it’s equally obvious that Steel Hunters is a Western made game, again in terms of both its gameplay and its robot designs. It’s the new title from World Of Tanks maker Wargaming and the fact that it is so different to Mecha Break is definitely a positive. Especially as, while it borrows a lot from hero shooters like Overwatch, it’s also quite distinctive in that regard too.
Steel Hunters is essentially a third person hero shooter. The robots you’re controlling are inhabited by the digitised minds of former humans, in a post-apocalyptic world. So they’re sentient creatures, like Transformers, and not piloted machines, like Gundam. We’re not sure we were particularly taken by the various wisecracks, and attempts to give them recognisable personalities, but there was nothing too obnoxious.
There is a backstory to everything but as a multiplayer-only game it doesn’t seem terribly important. What is, is the fact that the game currently only has one main mode, which is a blend of battle royale and extraction, although not really that similar to either. You play in duos, with a single computer or human controlled ally, against up to five other teams.
Your goal is a little nebulous but you’re all trying to collect an alien resource called Starfall, while also knocking out the other teams. As long as there’s one person left in a duo they can bring the other back, but if they’re both downed within the same window then they’re out of the match. In the last few minutes of a round everyone left standing has to go to a single extraction point, to try and nab extra Starfall, as the map shrinks in the style of a battle royale.
We say the goals are nebulous because we never spent much time trying to pick up Starfall and we don’t think anyone else did either, because it’s much more fun to just fight with the other teams. Which we’d say was a good sign.
There’s lots of computer-controlled drones (literally, they’re very boringly designed machines hovering above the ground) wandering about the very large maps but while they’re not much fun to fight they are good target practice and drop useful loot. You want to get as much loot as quickly as possible, to try and level up and gain useful buffs before going after human players – the defeat of which provides even more loot, as do crates dropped from space.
One of the first questions we had about the game is why isn’t it just called World Of Robots or World Of Mechs, or some such. We suspect the primary reason is that the audience for other World Of games skews considerably older than most other live service games, and so Wargaming are gunning for a younger audience with this, but creative director Sergey Titarenko offered some other reasons:
‘The thing is, ‘World Of’ comes with a legacy and expectations and it’s not necessarily the World Of game we wanted to make. We wanted the opposite, as although it’s very much rooted in the legacy of tanks and ships we wanted to drift away from being a vehicle shooter game.
‘We decided that we don’t want to build a game about mechs, per se. For various reasons, for visual identification – the traditional mech genre is building a line of very lookalike characters, where it is hard to know what to expect from your enemy. So we went for very simple visual archetypes.’
The question of whether to make the robots pilotable mechs or sentient creatures has been a core part of the design process and has clearly influenced a lot beyond just the visuals.
‘We wanted an emotional connection, because we are trying to make a hero shooter we want players to care more about what they play,’ says Titarenko.
‘So what you see on screen is what you play as, not someone sitting inside a mechanical creature. So early on we rebooted our visual and art direction, and we started to make something that looked more like Transformers. These are almost human beings. They are now steel and metal, but they have a soul and a personality, each of them – and a bio and a back story.
‘Visually we explored a lot, in our team we have lots of different personalities and preferences. There was a clash, a creative fight: should we lean towards more Asian and Japanese designs? But we thought we would be repeating existing designs so much that we wanted to create something that stands out more and appeals more to a Western audience.’
The obvious starter robot is Razorside, who is your typical all-rounder and the equivalent of someone like Soldier: 76 from Overwatch. He looks like Doomguy in giant robot form and his specials are very straightforward things like grenades, but that means you can instantly get into the action – whether you have any special affinity for giant robots or not.
One reason robot games aren’t more common is that a lot of the time they tend to be portrayed as slow and lumbering, despite that not being how they are in the majority of anime. That approach is more common in Western media but what impresses about Steel Hunters is that they’re all fast and manoeuvrable but still have an impressive sense of size and weight.
Giant robot games, even something as renowned as Armored Core 6, are very bad at emphasising a sense of scale, but despite some mediocre robot designs Steel Hunters manages it very well. The three maps so far are all open ground, with a few villages and industrial areas, but you can smash through any building with minimal trouble. Although trying to use them for cover is probably the better idea.
There are seven robots, referred to as Hunters, at launch, four humanoid ones and three based on animals. The human ones are where the similarities to Overwatch became a little too obvious, with a sniperbot called Heartbreaker, who’s also female and just looks like Widowmaker wearing robotic armour.
Prophet, who we didn’t play as but whose main gimmick is a deployable drone, is even wearing a coat, for some reason. Trenchwalker, the healer, looks a bit more robotic, but only in comparison, in what are disappointingly bland designs that we hope can be improved upon with new skins.
The animal robots are more interesting though and while the Zoids influence is subtle you can see it. After getting to grips with the game’s basics with Razorside we then tried out Ursus the bear-like Hunter, who has a rage mode that activates heat-seeking missiles. We thought they might be a bit slow and lumbering but at the moment all the Hunters move at the same speed (and have the same strength melee), although some have buffs that can modify that further.
That seems a bit odd, and the developers indicated it could change in time, but as it is we found a team-up between Ursus up close and Heartbreaker at long range worked very well and after a few failed matches we started to consistently win, which was very gratifying.
We particularly liked the purposefully slow time to kill for all the Hunters, which also helps to emphasise the fact that they’re a honking great robot. You can take quite a bit of damage before keeling over and if you’re sensible enough to retreat and bring back your shields you can end up lasting quite some time, even against experienced competition (although we assume the devs and testers we were playing against were pulling their punches most of the time).
In terms of gameplay our only real complaint is that the melee action is very poor. You have to be standing right next to an enemy to make contact and the long slowdown between punches feels very artificial and frustrating.
The developers already acknowledge this though and we’re sure changes will be made fairly quickly. Our other concern was that after a few hours we’d already started to get the hang of things and began to worry exactly how much depth there is to the game. Each Hunter only has a few different abilities and the unlockable skill trees are all just stat changes, which isn’t terribly exciting.
It’s not like Overwatch or other hero shooters have a lot more character mechanics, but they do tend to be more distinctive. Although we also played a bit with Weaver, who is a spider-like bot and has a deployable energy shield, which is very versatile from a tactical perspective.
The best and simplest test for any kind of hands-on is whether you’re upset when it ends and we were very loath to stop playing, especially before we’d had a proper go with all the other Hunters (Fenris the wolf would’ve been our next one).
Releasing any new live service game is definitely a risk at the moment, as Sony will certainly tell you, but publishing director Dan Tanasescu seems sensibly pragmatic about the situation.
‘Our approach is to really listen to the players. We shouldn’t think we know better than the players. No, the players know what they want. In the end we don’t make this game for ourselves, we make it for the players,’ he says.
‘2024 was crazy for the games industry. Over the entire library of Steam, 20% of it was launched in 2024. But only 14% of the Steam userbase played new games, the rest just played old games.’ [Actually, it’s even less than that – GC]
‘Players want something that is very well established and which gets frequent updates, so that’s what we want to give them. By the time we are at version 1.0 we want players to think, ‘This is the game I actually wanted to play, and I will stick to it.’ Obviously, we want to be successful but we also want to be realistic in terms of the level success.’
We suggest that, despite what some publishers seem to think, it’s fine to just be second, which Tanasescu readily agrees to. ‘Exactly! It’s completely fine if we don’t have 70 million players daily, we know this.
Steel Hunters won’t have any monetisation when it enters early access on Wednesday, April 2 (yes, the same day as the Switch 2 reveal) so at launch it will be literally free-to-play, even if microtransactions will slowly be added over time.
‘Monetisation is definitely changing,’ says Tanasescu. ‘Players are definitely very smart, they always have been. But also, we’re not aiming for a teenage audience, but a bit older. They will always think where they are spending their money. If they enjoy something then definitely they will spend their money, but if they don’t like it they will not.’
Steel Hunters is different, even compared to other hero shooters, and the developers seem to have much more realistic expectations for it than many other companies. Their focus on a constant stream of new content and listening to the needs of players also seems very sensible, but as they themselves admit their game, like any other multiplayer title, is still a risk.
The initial reaction seems positive though and we certainly enjoyed our time with it, which hopefully means that there’ll be two super successful giant robot games by the end of the year. Then maybe that will encourage the mechanised video game renaissance we’ve always dreamed of.
Formats: PC (previewed), Xbox Series X/S, and PlayStation 5
Price: Free-to-play
Publisher: Wargaming
Developer: Wargaming
Release Date: 2nd April 2025 (consoles in 2026)
Age Rating: 12
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A pair of vouchers can currently be redeemed for two games (Nintendo) There’s no point holding back from using Nintendo Switch Game Vouchers, as they’re not going to work for Switch 2 titles. As of today, Nintendo has officially killed its Gold Points reward scheme […]
GamingThere’s no point holding back from using Nintendo Switch Game Vouchers, as they’re not going to work for Switch 2 titles.
As of today, Nintendo has officially killed its Gold Points reward scheme for Nintendo Switch; something it alerted fans to last month. You can still spend the ones you have on discounts, but you can no longer earn them through game purchases.
While the company never gave a real explanation for its decision, it’s safe to assume that it’s part of its preparations for the launch of the Nintendo Switch 2 later this year.
That’s not been the only change though, as Nintendo has added some small print to the rules for its Nintendo Switch Game Vouchers, even going so far as to reupload a dedicated YouTube video about them.
Fans noticed that the official Nintendo of America YouTube channel posted an overview trailer for the Switch Game Vouchers over the weekend. This seemed a bit random, considering the vouchers have been a thing for years and Nintendo already had an explainer video for them.
On closer inspection, it’s obvious why Nintendo’s done this, since both the trailer and the video description include new fine print on how you won’t be able to redeem the vouchers on Nintendo Switch 2 exclusives.
As a reminder, the vouchers exist to net you Switch games at a slight discount. For £84, you receive two vouchers, which can be redeemed for two games from a curated list, which includes the likes of The Legend Of Zelda: Tears Of The Kingdom and, most recently, Xenoblade Chronicles X: Definitive Edition.
Nintendo’s given no explanation for making the vouchers ineligible for Switch 2 games, but its reasoning is crystal clear. With such excitement surrounding the new console, Nintendo isn’t going to want people acquiring its first party games at a discount so soon.
So far, no Switch 2 games from Nintendo have actually been announced, barring a new Mario Kart that was teased as part of the console’s reveal trailer. You won’t have to wait much longer for such announcements though, since a Nintendo Direct all about the Switch 2 is happening next week.
Unlike the Gold Points, Switch Game Vouchers aren’t going anywhere, and the list of eligible games stands to get longer. Metroid Prime 4: Beyond and Pokémon Legends Z-A are still due to come out for the original Switch this year (although the former is speculated to be a cross-gen release for Switch 2 as well).
Plus, it’s recently been claimed a separate showcase for the original Switch is taking place this week, meaning Nintendo still has some more games planned for the system.
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Hamdan Ballal has been set free after being detained by the Israeli military (Picture: Getty/AP) Hamdan Ballal, has spoken out about being targeted after being ‘handcuffed, blindfolded, and beaten’ while detained by the Israeli military. The director, who won an Oscar this year for No […]
FilmHamdan Ballal, has spoken out about being targeted after being ‘handcuffed, blindfolded, and beaten’ while detained by the Israeli military.
The director, who won an Oscar this year for No Other Land for best documentary feature, was attacked by 10 to 20 Israeli settlers earlier this week.
Ballal’s co-director, Yuval Abraham, tweeted on X: ‘A group of settlers just lynched Hamdan Ballal, co-director of our film No Other Land.
‘They beat him and he has injuries in his head and stomach, bleeding. Soldiers invaded the ambulance he called, and took him. No sign of him since.’
Although the director was later set free, he has now spoken about the ordeal, claiming he was deliberately targeted and believed he was going to die.
‘They threw me to the ground, and the settler started hitting me on the head. Then a soldier also began beating me; with the butt of his rifle, he struck me on the head. After that, he fired his weapon in the air. I don’t understand Hebrew, but I gathered that he said the next rifle shot would hit me. In that moment, I thought I was going to die,’ he told The Guardian.
He added: ‘It was a revenge for our movie. I heard the voices of the soldiers, they were laughing about me … I heard [the word] “Oscar”.’
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A spokesperson for the Israel Defense Forces denied to the outlet that Ballal was beaten in detention.
‘The claims that the detainees were beaten during the night at an IDF detention facility were found to be entirely baseless.
‘IDF forces facilitated medical treatment for the detainees after the initial transfer of the suspects to the Israel police, and throughout the night, the detainees remained in a military detention facility while handcuffed in accordance with operational protocol.’
It was reported that the filmmaker was blindfolded and detained in the Israeli-occupied West Bank area.
Just hours before his release, Abraham revealed on X: ‘After the assault, Hamdan was handcuffed and blindfolded all night in an army base while two soldiers beat him up on the floor, his lawyer Leah Tsemel said after speaking with him just now. He’s still held in the Kiryat Arba police station.’
Abraham shared videos on X of the alleged attackers, claiming the group continues to target American activists.
A witness who saw the scene told The New York Times: ‘Soldiers just stood around,’ he added: ‘Later, when we got there, we saw his blood on the ground.’
The Israel Defence Forces (IDF) told Sky News: ‘Several terrorists hurled rocks at Israeli citizens, damaging their vehicles near Susya.’
They reported that there was ‘mutual rock-hurling between Palestinians and Israelis at the scene.
‘In response, the forces apprehended three Palestinians suspected of hurling rocks at them, as well as an Israeli civilian involved in the violent confrontation. The detainees were taken for further questioning by the Israeli police. An Israeli citizen was injured in the incident and was evacuated to receive medical treatment.
‘Contrary to claims, no Palestinian was apprehended from inside an ambulance.’
The incident comes as the Israeli military has been raiding the West Bank area in what is said to be an effort to crack down on militant groups.
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No Other Land follows a Palestinian activist Adra, who has been pushing back against the forced displacement of his people by Israel’s military in Masafer Yatta, a region in the West Bank, since he was a child.
The film documents his home is destroyed as soldiers tear down homes and evict communities so they can construct a military firing zone.
Filmed over four years between 2019 and 2023, the film utilises an archive of videos filmed by Adra’s family and neighbours over 20 years.
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Our eyes are yet to open, to a remaster (Sony Interactive Entertainment) The Tuesday letters page doesn’t think the God Of War series has many stories left to tell, as one reader wonders when Final Fantasy 17 will be announced. To join in with the […]
GamingThe Tuesday letters page doesn’t think the God Of War series has many stories left to tell, as one reader wonders when Final Fantasy 17 will be announced.
To join in with the discussions yourself email gamecentral@metro.co.uk
Praise the old blood
Just to highlight a non ‘trivial’ birthday, but it was the 10th anniversary of Bloodborne on Monday. That’s right, it’s been 10 years since the best PlayStation exclusive, which Sony has completely ignored ever since and barely seems to want to acknowledge exists.
I did hold out a smidgen of hope that they might say something today but it’s 6pm and there’s been nothing. Tweets about Indiana Jones and God Of War and a bunch of others but not a word about FromSoftware’s greatest achievement.
What is it with this game, that Sony wants to pretend it never happened? I know no-one here has the answer but it’s just baffling and I wish it would stop because I want the PlayStation 5 patch, I want a remaster, and eventually I want a remake.
Although to be honest it doesn’t really need a remake. It’s still amazing to playthrough today and I highly recommend it to everyone. Welcome home, good hunter.
Limpton
GC: Happy birthday Bloodborne, we miss you.
Made for Switch 2
Thinking about what third party games might be announced during the Switch 2 Direct I wondered whether it was too early to hear about Final Fantasy 17 yet. I’m sure the launch is a long way off, but it strikes me as the sort of thing Nintendo would be keen to promote as coming back to their consoles.
They’ll probably just stick with ports of the Final Fantasy 7 remakes, but I wonder if the next mainline sequel will also be on Switch 2. We know Square Enix want things to be multiformat from now on, so I’m sure it’ll be on PC and Xbox Series X/S, but will it be able to run on the Switch 2?
If the Switch 2 can’t run it, because it’s not powerful enough, would Square Enix simplify the game for all formats, in order to fit it on? If the Switch 2 is a runaway hit, and they have enough advance warning of that, it’s got to be possibility and one that a lot of fans won’t like.
Pascal
Hors d’oeuvre Direct
I find it hard to believe that Nintendo is going to have another Direct this week, just a week before one of the biggest events in their history. Surely they’d be worried that less clued-up people would assume this week’s was the big one and leave very confused, assuming it’s only about minor Switch 1 games.
I can easily believe they’re going to port some old 3DS Kirby game but I find it harder to imagine that they’ve got some fan service sequel to a forgotten series on the boil, much as I’d love that to be true. I heard one person suggest it could be that Fire Emblem remake they’ve apparently had ready to go for ages. That is believable too, but Fire Emblem is hardly a forgotten franchise. Maybe some wires got crossed and they just meant lower profile than Mario and Zelda.
I don’t really mind, as long as the Switch 2 reveal doesn’t disappoint. I’m hoping for a lot from next week.
Onibee
Email your comments to: gamecentral@metro.co.uk
Kart it off
Speaking of games that do or don’t get cloned a lot, I agree it is interesting the seemingly random way publishers choose what to copy and what not to. There’s never any Animal Crossing or Zelda clones, and barely any Mario ones nowadays, but for a while there you couldn’t move for Mario Kart clones.
I know in theory they must be easier to make but only in theory. Apart from Crash Bandicoot and, to a degree, Sonic, which were made by proper developers, I can’t think of any Mario Kart clones that were successful, simply because they never play as well as the real thing.
I’d say I’m curious to know who Warner Bros. would’ve put in their cancelled one but I’m going to guess it was the cast of MultiVersus. So Batman vs. Bugs Bunny vs. Arya Stark. Yeah, I can live without that.
Trepsils
Physically absent
Excited to play Indiana Jones And The Great Circle on PlayStation 5 and very glad to hear that there’ll be a physical edition… until you read about the internet connection stuff and it basically sounds like an empty disc, which is becoming sadly common nowadays.
I know digital won out over physical long ago but we’re fooling ourselves if we think we’re buying physical copies for anything other than the box. The game is not on the disc, either literally it’s empty or it just won’t work without additional downloads. If you want to buy a physical edition because you like to see it sitting on your shelf that’s fine, I get that, but I think we have to accept that copies today are not preserving anything.
Chekov
Skip, grind, and complete
Just wrapped up my playthrough of Starfield on PC and I’ll be honest, I actually enjoyed the main story – far more than if I actually explored every barren planet. That’s the secret to an enjoyable playthrough. Focus on the positive aspects of the game, such as the main story and the few worthwhile side quests; never waste a second on the procedurally generated planets. They’re the worst part of the game and we all know it.
Another negative was the companions. Sarah Morgan was my favourite character and I used her from the beginning to the very end and I’ll also mention the mods helped me out a lot. From skipping the temple puzzles to the cheat room. It allowed me to skip any grind and complete the story in 28 hours. I’ll say that I also very much loved the time I spent on Neon. You travel with Walter Stroud from Constellation and that stands out to me as a highlight.
The loading screens are insidiously excessive but it stood as a factor for me to skip dogfights in space. I detest that element of the game, so it was a welcome addition for myself. But the greatest quest in my opinion, and what was truly a marvel, was Entangled. Taking a few cues from Stranger Things, phasing seamlessly between parallel universes and having to navigate between, a lab, and a nightmarish infested underbelly was a welcome surprise.
Even Morrowind or Oblivion have never utilised such a complex and interesting narrative, intertwined with a shifting landscape. A memorable romp and infinitely better use of time than exploring a wasteland teeming with a few creatures and an outpost opportunity.
I’ll say that I played this title the right way. I never joined the United Colonies, the Crimson Fleet or the Freestar Rangers, because it may have soured my experience and the story pulled me in that way. So, in conclusion, I enjoyed my time with Starfield and though there’s an opportunity to experience a parallel universe after the credits I’ve shifted my interest to what Bethesda will serve us with The Elder Scrolls 6. A new engine is sorely needed and some fresh ideas, the first one is the use of Unreal Engine 5. Innovate Bethesda.
Shahzaib Sadiq
The Outlaws strikes back
Now that Assassin’s Creed Shadows has been confirmed a hit, and will hopefully stabilise Ubisoft for a while, I really hope that they will consider making a Star Wars Outlaws 2. I know the game really underperformed but I have no idea why. I got it (admittedly at quite a bargain) and I’ve loved it. It’s the best open world I’ve played in a long time, and you can see it is making an effort to avoid a lot of the tropes and flaws of earlier Ubisoft games.
I really like the way skills are learnt and the graphics are great, with a good variety of different locations and enemies. The problems are that the combat and story are just fine, but they don’t really bring it down. Kay is a bit of a nothing character as well, which is maybe why a lot of people didn’t connect with it, but I really think it’s a great game even with the flaws.
Sir Steve
Godless world
We’ll have to see, if and when it’s announced, but I’m not sure what is to be gained from another God Of War prequel set in Greece, unless it’s to retcon everything, including Kratos’ personality. I would actually kind of expect that at this point, but it seems a bad idea to me.
On the other hand, going to Egypt, or wherever, and beating up on another pantheon of gods might start seem a bit redundant, but I don’t feel the series has ever really address the idea of people not needing gods anymore and Kratos helping getting rid of them. I feel that’s the underlying theme of what’s going on, but nobody ever comes out and says it.
That’s probably because, as many people have pointed out, there are no ordinary people in the Norse games. Which is strange because there are plenty in the Greek ones. If there’s ever been an explanation for this I’ve never heard it, but I think we need at least one game where a reformed Kratos helps ordinary mortals and sets out what he thinks should be the order of things.
Beyond that though I’m not really sure the character has anywhere else to go. The series has just had two great games, the last one left plenty of plot threads for a new game, and yet the franchise feels like it really hasn’t got much left to say, beyond what I’ve just written.
A prequel always seems like a sign of a series running out of steam and I have trouble imagining this will be any different, especially after Ascension turned out so meh. Maybe I’ll be wrong, but I’m glad to hear that Santa Monica Studio is working on a new IP at the moment, as I think that’s the best decision for them right now.
Clamps
Inbox also-rans
Just putting this out there but if the surprise ‘final’ Switch 1 game is F-Zero then I am pre-ordering a Switch 2 the second it’s available. Do you hear me Nintendo?!
Moist
Atomfall was sounding pretty good up until I saw the price. There’s no way I’m paying full price for what looks and sounds like an Xbox 360. At £30 to £40 it would’ve been fine, but I’m sure it’ll reach that price pretty quick.
Tacle
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It’s not every day you get to experience such a live TikTok. Throughout our intimate shoot with Laundry Day, the now viral boy band spontaneously breaks out into song — Jude, 22, will lead with an ambitious, crooner-like melody. The other members (Henry, Henry P., […]
MusicIt’s not every day you get to experience such a live TikTok. Throughout our intimate shoot with Laundry Day, the now viral boy band spontaneously breaks out into song — Jude, 22, will lead with an ambitious, crooner-like melody. The other members (Henry, Henry P., and Sawyer, all 23) will follow. It could be a song that was playing over the speaker or a random burst of inspiration.
Seemingly, it’s what they do to pass the time in between shots — or simply a subconscious thing they do to connect and periodically check in with one another. Within the past couple years, it’s also what’s brought the group a massive amount of added success through their TikTok videos where they basically do the exact same thing as we witnessed during our shoot.
“I think that’s where the success comes from,” Henry says. “People can really see, with their own two eyes, that this isn’t manufactured.” Through their organic videos, Laundry Day has gotten to play at Madison Square Garden and open up for Ed Sheeran. Their DM’s are flooded with the likes of Drake and Justin Bieber. Just a few weeks ago, the boys actually hung out with the latter in New York. “It started with us writing, ‘Justin, we need you,’ just as a joke. Then a day later, he was like, ‘I need you too,’ with a kissy face.”
With this recent added attention, it can be easy to forget that Laundry Day has been making music for nearly a decade now. Having met in high school in Hell’s Kitchen, the members immediately found chemistry within one another and formed the band pretty naturally. “We actually love each other, we’re actually friends and we actually do this shit together.” Though the band’s goal is to be as big as those mainstream boy bands like One Direction and NSYNC, the difference is in their bond.
It all goes back to their apartment, though, where the boys film most of their singing videos and just have fun as a group of friends. “At first, we tried to be really mysterious, but the only way it really worked for us was by showcasing more.” Once Laundry Day got over the fear of being ‘cringe’ online, that fear completely disappeared — because what they were putting out was just them.
“The moment we stopped caring about what we were supposed to be, our brand came to life,” Jude says. And that brand, more than anything, is authenticity. Their TikToks, their music, even their friendships — they’re all extensions of the same thing: a genuine love for what they do and who they do it with.
Now, as they navigate a wave of viral fame, Laundry Day isn’t changing their formula. They’re still making music how they always have — together, in a way that feels right to them. Whether it’s a new album, a surprise collaboration or another spontaneous viral moment, one thing is clear: they’re doing it on their own terms. And if that inspires a new generation of bands to do the same? Even better.
PAPER caught up with Laundry Day on the roof of an apartment in Bedstuy to talk about their massive success, getting out of their comfort zone and favorite boy bands of all time.
How do you guys balance being known as comedians, but also serious musicians?
Jude: We always knew that we needed a thing that people could attach to so they could get into the music. It feels like with every big artist, you know who they are and then the music is a deeper version of that. So it’s become a way for people to know the name Laundry Day, and then whatever comes next is just deeper and deeper into the world. Sawyer, your fly is down.
Sawyer: Oh!
Jude: But before we got into it and were consistent with it, we would sit around and be frustrated like a lot of artists are. We’d be like, “Fuck, I don’t wanna make TikToks. I just wanna make music and put it out and for it to blow up.” We got over that angst and just decided, if we’re gonna be artists now it means that we have to be on TikTok and be big on TikTok. Once we got over that hump and figured out our voice in it, it became so natural.
It’s a cliché where it’s like, Artists back in the day didn’t need this stuff. Thom Yorke and Radiohead weren’t promoting In Rainbows on TikTok. But if they were our age right now, they would. When people our age say that shit and are like, “I wish I lived in a different era,” they literally sound like our parents complaining about music. Like, you got to be of the times, yeah? As soon as we, for lack of a better phrase, locked in and just fucking did it, it all fed itself. We came into our own and saw what it means to be an artist in this era at the best of our ability.
Henry: I was thinking about this the other day. It’s actually become this really beautiful thing. Another question we get asked a lot is, “What are you guys like when you’re not filming the TikToks?” And the great part about us is that when the TikToks happen, it’s literally us just hanging out and then somebody decides to film it. That’s exactly who we are.
That’s why it works.
Henry: And that’s why it works. The people we’ve gotten to meet and the experiences we’ve had because of that success. The fact that we’re now sort of known for being ourselves is actually kind of a beautiful thing. It’s only helped people understand our music better, allowed us to play bigger shows, and make songs with people we never thought we’d make songs with. It all feeds itself. But the fact that what brought us a little more success was just us being ourselves is pretty beautiful.
Jude: Yeah, there was a video that did really well recently that I’m thinking of where it’s Sawyer and I on his couch singing “Rude” by Magic! — and literally, it’s the first take [Henry P.] filmed of us and we’re mid-laughter. It wasn’t even proper or staged at all, even less so than some of our other ones. And it did really well because it feels like it caught a moment, which is so fun and rewarding. We can put that right out, not even think about it, and just go for it.
Then the other thing that’s crazy too is as we started growing online, we realized how small the internet can be. When you get these views, it’s coming from all over the world, and all of a sudden, we’re getting followed by celebrities that at one point felt like deities in your mind. Like, they’re right on your phone, and you realize all of them are just scrolling TikTok and reels too.
They all got finstas.
Jude: Exactly. And if they don’t know directly, someone’s putting them onto it, you know? So it’s just crazy. The other day, on a whim, we DM’d Justin Bieber being like, “Yo, what’s up?” And he responded. We were tripping out about it, but he was in New York. So we ended up hanging out with him.
We DM’d him before we even knew he was in New York, and then he coincidentally came to New York like a few days later. We were like, “Yo, you should come to New York,” and he didn’t respond at first. We thought, Oh, fuck. We got a little over eager. He saw it, but left it on seen.
Henry: We were like, “Fuck.”
Jude: It started with us writing, “Justin, we need you,” as a joke. And then a day later, he was like, “I need you too,” with a kiss face. We were like, Holy shit, this is insane. Then we were just fucking around at that point. We just put, “Come to New York, bro, even though it’s brick,” trying to be cool. And then he left it on seen. Next day, we’re hanging out and we get a response from him like, “I’m gonna be in New York tomorrow,” and we saw him the next day.
I feel like we’re missing a boy band right now in mainstream American music. And a girl group. Like, what happened to the mainstream girl groups and boy bands that aren’t K-pop? You guys are the modern version of that.
Jude: That’s what we’re going for. I mean, we started making music about eight years ago, at the beginning of the bedroom pop era, when everyone was able to make music in their bedrooms for the first time at a high quality, with all the accessible gear and apps. So that’s when you get artists like Steve Lacy or Clairo, making songs by themselves in their rooms — hence the name.
And we always stood out during that time because we actually wanted to make music together. Even though we were doing it in our rooms, we did it together. But I feel like a lot of people in our peer group, or around the world, our age in high school at that time, were able to make music by themselves. Which is maybe part of a bigger, sociological thing — everyone spending more time alone, being on their phones. So being in a band is more unique than it’s ever been because people are less social, literally and musically.
So we always defied that. And as we were coming up, it felt like we were the only band around. We looked up to Brockhampton, who don’t even exist anymore, but they were the closest thing to that. And now, eight years later, we’re still feeling like we’re the only band. And it’s so cool because people comment, “Yo, this makes me want to start a band.” And if that’s what happens, that’d be incredible.
Henry: I also think, in terms of the term “boy band,” we have our own interpretation of it. When you think of the most famous boy bands — One Direction, NSYNC, those types of groups — it feels a bit disingenuous. And that’s not a knock to them, it’s just like, you know so clearly the origin story of One Direction.
They were literally put together.
Henry: They were literally put together. Our version of a boy band is that we’re just a group of dudes in a band. But this time, we actually love each other, we’re actually friends and we actually do this shit together. We enjoy it. It was our choice to be the four of us, as opposed to this thing that feels marketed. And that’s where the success from social media comes in — people can really see, with their own two eyes, that this isn’t manufactured. We really do love each other. And so, I hope in our quest to reinvent the boy band, we have a more genuine approach than some of the other ones that have had success.
Jude: Yeah, I think we love the idea of a “boy band,” but we’d also say we’re a rock band too. I remember when we were starting in high school, idolizing The 1975 — we still do. I remember Matty Healy saying he didn’t like the phrase “rock band” or didn’t think rock was cool. And maybe he’d think differently now, but I remember completely disagreeing with that. I was just like, “No, we can make rock cool. People want to see bands.”
And there’s also this joke where people see us making music and they’re like, “This is what white boys are supposed to make.” And that’s kind of fun too, like, we’re just being kids in a band. It’s always been like that since bands existed. It feels cool to be in line with all that. Of course, we aspire to be a One Direction-type band in our own right, but it’s just as much that as it is The Clash or the Ramones. We’re just a band-band too.
Sawyer: You also have to find what works for you as an artist. Referencing things is one thing, but people are also going to throw references at you that either you know really well or you don’t, which is always fun to explore. But then you’ve got to ask, “How am I going to use all of these to make something that feels genuine to me?”
I think that goes back to our TikTok and social media presence. At first, we were trying to do it in a way that felt like the right way — like, how you’re supposed to promote your stuff or take yourself seriously.
Henry: Yeah, we were doing the whole, “Is this the song of the summer?” type of posts. Just following the formula.
Sawyer: And again, that works for certain people or certain artists, but it’s all about finding what works for you. That’s why [the PAPER shoot] today was really fun. Because what works really well for us on social media is just being ourselves — hanging out, being chill. Now that we’ve seen a little bit of success, it was fun to come here, put on different clothes that fit differently and try new things. Because that’s what life’s about. You have to put yourself out of your comfort zone to make that your new comfort zone.
Henry: It was cool to see the stuff they pulled for us. Like, they obviously know who we are.
Jude: Yankees hats.
Henry: Yeah, exactly. There were Yankees hats. And nothing really matched, but it matched in its own unique way. I think a different band could do this shoot and they’d have their own identity. But it’s cool to see that our identity is clear enough that even when we’re doing something as professional as this, the clothes still reflect who we are.
Yeah, they knew.
Jude: That’s another thing — artists sit around saying, “I don’t know who I am. I don’t know who I’m supposed to be.” And we’re a testament to the fact that the moment we stopped caring about that, our brand came to life. We could just be ourselves and the brand comes second to being who we are.
If any artist out there is reading this, that’s something you need to know: You can’t try to be something first and then make that who you are.
Sawyer: Yeah, and to add to that, you have to really incorporate the people who are coming to see your shows and interacting with your content. You have to make things for them too. At first, we tried to be really mysterious — like, a band should be this enigmatic thing that makes people really care about you. But the only way it really worked for us was by showcasing more. If we gave more rather than less, people interacted with it in a way we didn’t even initially intend. It wasn’t about being super mysterious and putting our music at the forefront — it was about getting people in the door, making them recognize our faces and bringing them into our world.
Jude: We sometimes walk around New York every day, and people come up to us saying, “Yo, you’re so funny.” Or the other day, I was walking down the street and someone literally just goes, “Yo, sing a song, bro.” Like, I don’t even know what he meant, just sing anything. And then there was this time a drunk dude came up to me and was like, “Yo, you gotta drop that song,” and he starts singing it — and it wasn’t even our song. It was a song we covered on TikTok. And that was cool to me because, like we’ve been saying, the barrier of entry became so much thinner. But at the same time, the iceberg got deeper.
We know we have core, core fans. We just put out a song, called “Other Side of the World,” and we decided to do this thing to incorporate fans from all over the world. We did a group Zoom call. I don’t know how many people were on it — it wasn’t crazy — but it was the core, core fans, the ones who wanted to talk to us personally. We brought people on, unmuted them one at a time, and they’d ask us a question. It was just so wholesome. And that’s so different from the two million people who might watch a random video of ours and never even know that we make music.
Who’s your favorite pop boy band? Like mainstream pop? Each of you. I’ll say NSYNC to start.
Jude: I mean, strictly pop boy band? I grew up on Big Time Rush. That was my first inspiration for wanting to be a musician — them and Justin Bieber. And, by the way, to have interacted with Kendall from Big Time Rush, that’s crazy. And then, I’d also look at The Beatles as a boy band. They were kind of the original boy band. So, I mean, it’s not that crazy of a statement to say we look up to them too.
Sawyer: That’s a really good question. I think my favorite was probably NSYNC. But then, defining what a boy band is— I really did love Big Time Rush as well. The first song I learned was a Beatles song. And this doesn’t really count, but in terms of the rock-band-boy-band thing, Jimi Hendrix Experience was one of my favorite first albums. They weren’t a boy band, they were a rock band for sure. But their style, their vibe as a three-piece, was really inspiring to me. But I guess if we’re going classic, it’s gotta be NSYNC.
Henry: As far as boy bands go, The Warblers really have a special place in my heart. And going along with the theme of rock bands as boy bands — where each member has their own personality, their own face, their own style, but it comes together to be one really colorful thing — I’d say Red Hot Chili Peppers. To me, they were the coolest. But for an actual boy band? The Warblers.
Henry P: I don’t know if I have a favorite traditional boy band. I’m a big Justin Timberlake fan, but I’m not gonna steal Sawyer’s answer. For the same reason Henry said Chili Peppers, I’m gonna say Beastie Boys. They were sort of a boy band in the way we’re trying to be a boy band. They knew who they were and they made themselves that before they did anything else. That’s why everybody loved them — because they were so unapologetically themselves. And they were able to switch it up halfway through their career and start playing instruments on stage, and nobody doubted it because they were like, “Yeah, this is what we expect from you guys.”
Henry: I was just gonna say really quick, the idea of a boy band is usually so squeaky clean, and that’s just not us.
Jude: Yeah, I don’t even think it’s the same thing anymore. That’s kind of become more of a K-pop thing, which is great, and obviously it’s massive. But I don’t know where exactly boy bands died in the US. At some point, they did — probably with One Direction — because they took it to the craziest heights. But like anything else in pop music, it comes and goes. K-pop is huge, but that’s its own thing, and maybe it’s more of the evolution of that squeaky-clean image.
We’re having a really fun time taking all these random influences and turning them into whatever we want them to be. We’ve put out music over the past year that’s all very different, and we love that about it too. We’re working on an album right now and we’ve been talking about, “Do we need to make this more concise, or do we just make it everything we want it to be?” And the likelihood is we end up doing the latter, because we have so many things we like to do, and so many different songs we’re working on, coming from all different directions. That sounds like Beastie Boys, but then this one sounds like a One Direction ballad. It’s everything and we love that.
You guys are such a close friend group. Could we go around and say one word that describes the person next to you? Just one word that sums them up?
Jude: I want to pick a really good one [for Sawyer]: gifted. Just natural talent. It’s always been that way and it hasn’t changed.
Sawyer: Henry Pearl, I’m gonna say: fearless. Because he does so many amazing things and so many new amazing things. He learns them and masters them so quickly. He takes them on fearlessly.
Henry P: I’d say for Henry: tasteful. Like, it’s never too much with him. He knows exactly the right amount — like, he knows the right amount of salt to put on your fries. You know what I mean? Sort of, that’s a weird example.
Henry: I’ll take it, I’ll take it. For Jude, I’m gonna go with: devoted. I’ve never met someone more devoted to their work, their family, their friends, their loved ones. When he has something on his mind, he gets it done. I like the one-word thing.
The idea of a boy band is usually so squeaky clean, and that’s just not us.
Photography and styling: Kiernan “Knives” Francis
Styling assistants: Jaylon “Patrice” Simon, Lou Salazar Castillo
Video assistants: Santana Jiménez, Chase Williams
Location supervisor: Santana Jiménez
Production coordinator: Ava Perman
inZOI is already a hit on Steam (Krafton) A new game has shot to the top of the most wanted list on Steam. and it means EA may finally have some serious competition for The Sims. When we spoke to the director of Split Fiction […]
GamingA new game has shot to the top of the most wanted list on Steam. and it means EA may finally have some serious competition for The Sims.
When we spoke to the director of Split Fiction recently, we asked him why no one else was copying him, considering his last game, It Takes Two, sold over 23 million copies – while having a much smaller budget than many games that have sold less.
He didn’t know, but then the games industry is very peculiar about what it will and won’t copy. Cosy games like Animal Crossing and Stardew Valley are still the preserve of Nintendo and indie developers, despite selling by the tens of millions, while The Sims has sold almost 200 million copies in the last 25 years – and yet hardly anyone has ever tried to mimic it.
That is set to change though, with Korean-made game inZOI due to enter early access on Friday, March 28. You might not have heard of it until recently, but the game already seems set to become a Monster Hunter Wilds sized hit.
Although inZOI will also be released on consoles there’s no indication of when that will be, and the early access is purely on PC.
That’s not going to be a problem for publisher Krafton though because inZOI is currently the most wish-listed game on Steam, beating Hollow Knight: Silksong, Valve’s new multiplayer game Deadlock, Elden Ring Nightreign, and Mecha Break.
Although it’s worth pointing out that of those five only inZOI and Nightreign have actual release dates.
We don’t mention Monster Hunter Wild’s name randomly, as it achieved the same thing in the run up to its release and has gone on to become the biggest game of the year so far, breaking Steam records as it went.
Whether that’s also the fate that awaits inZOI remains to be seen, but at the moment there appears to be more interest in Asia than in the West. Steam doesn’t reveal exact figures though, just an overall ranking, so it’s impossible to quantify the level of anticipation until it comes out.
Interest has likely been buoyed by the free Creative Studio app that was released over the weekend and allows you to create your own characters and buildings, ready to place them within the full game should you choose to buy it.
Perhaps the biggest hurdle for the game though is that the amazing looking graphics require a pretty beefy PC to run, which the sort of casual gamer that likes The Sims doesn’t tend to own.
That’s precisely why The Sims goes for a more cartoonish style, so it’ll run on as many PCs as possible and also be relatively futureproof, because it’s not trying to be photorealistic.
The other problem for inZOI is that most early reports suggest it’s not actually that good, at least in early access form. That doesn’t always matter when it comes to a game’s success, although it might affect its long-term prospects if the only thing attracting people are the graphics.
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The best Indy game ever (Bethesda) Bethesda has announced a release date for the PS5 version of Indiana Jones And The Great Circle, including a collector’s bundle worth over £170. Microsoft already announced that Indiana Jones And The Great Circle would be released on PlayStation […]
GamingBethesda has announced a release date for the PS5 version of Indiana Jones And The Great Circle, including a collector’s bundle worth over £170.
Microsoft already announced that Indiana Jones And The Great Circle would be released on PlayStation 5 this year, but now we finally have an actual release date.
The acclaimed action adventure launched on Xbox Series X/S and PC in December, and is one of the latest examples of a former Xbox exclusive going multi-platform, following the likes of Hi-Fi Rush, Sea Of Thieves, Grounded, and Pentiment.
While it previously had a vague ‘spring’ window, Microsoft has confirmed Indiana Jones And The Great Circle will arrive on PlayStation 5 on Thursday April 17, 2025.
The announcement was made in a trailer starring Indiana Jones voice actor Troy Baker and Nolan North, who voices Nathan Drake in the Indy-esque PlayStation exclusive Uncharted (that really seems to be the only reason he’s in the trailer, because he’s not in the game).
The PlayStation 5 version will be enhanced for the PS5 Pro, while anyone who pre-orders the game will receive The Last Crusade DLC pack featuring a travelling solo outfit and a lion tamer whip.
The standard edition will set you back £69.99 digitally, through the PlayStation Store. A premium edition, which includes two-day early access, the upcoming Order Of Giants story DLC, a digital artbook, and a Temple Of Doom outfit is priced at £99.99.
There is also a collector’s bundle featuring a steelbook case, a globe, an adventure journey, and an allmaker relic replica on Bethesda’s store, priced at a whopping £171.
Crucially, unlike the upcoming PlayStation 5 port of Forza Horizon 5, Indiana Jones And The Great Circle will be sold physically across its standard and premium editions. There is a catch though, as physical versions still require an internet connection to ‘download game and content’, so it isn’t exactly a plus for preservation.
This release date means Indiana Jones And The Great Circle and Forza Horizon 5 will both arrive on PlayStation 5 within the same month, with the latter set to appear on April 29.
More Xbox games are expected to be announced for the PlayStation 5 and Nintendo Switch 2 in the coming months, with Starfield looking like the next contender.
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New movie Duplicity is powering up the Amazon Prime Video charts (Picture: Prime) The latest release from an influential Hollywood director has fans unable to tear their eyes away from it as it soars up the Amazon Prime Video charts – whether they like it […]
FilmThe latest release from an influential Hollywood director has fans unable to tear their eyes away from it as it soars up the Amazon Prime Video charts – whether they like it or not.
Tyler Perry is back with the latest in his impressively regular line of film releases, Duplicity, starring The Vampire Diaries actress Kat Graham as a high-powered lawyer tasked with uncovering the truth behind a shooting.
Released on Thursday on the streaming platform, it has already leapt up to number three on the movie chart in the UK as of Monday, behind only Sir Christopher Nolan’s The Dark Knight and recent British rom-com Picture This with Bridgerton’s Simone Ashley.
However, fans have admitted that while Duplicity might not exactly be a cinematic masterpiece, it’s still commanded their attention all the way to the end anyway.
Graham’s Marley faces her most personal case yet in Duplicity when she looks into the slaying of her best friend Fela’s (Megan Tandy) husband by police.
With the help of her boyfriend – a former cop turned private investigator – Marley’s search for what really happened leads her down a treacherous maze of deception and betrayal, the synopsis promises.
The film, written and directed as usual by movie mogul Perry, also stars Tyler Lepley and RonReaco Lee, is an original for Prime Video.
While critics haven’t been kind – dubbing Duplicity ‘inane’ and ‘moronic’ – it didn’t stop fans seeking out the movie to watch through.
‘This movie is so bad! It only deserves one star. It gets a bonus star since it sucked me in ‘til the end,’ shared audience member Garry A on review aggregator site Rotten Tomatoes.
‘Way too slow!!’ wrote Cheryl V in her three-star reaction, before adding ‘I will say ending was a surprise’, revealing she watched it to the end.
Others were more positive, with Mesha tweeting: ‘The new Tyler Perry movie Duplicity 10/10! Thank me later.’
‘Duplicity is definitely some of Tyler Perry’s best work. Cast and story was phenomenal. The ending p***ed me off though,’ shared Mr Johnson.
‘Tyler Perry’s Duplicity gave me one of the most insane plot twists I have ever seen. Omg,’ added @divaUTD_
In response to Huffington Post’s review claiming Duplicity ‘makes no damn sense’, Ellie Thompson quipped on X: ‘This is Tyler Perry we’re talking about! His stories are designed for escapism and heart-tugging drama, not hard-and-fast logic. Duplicity is serving up pure chaos but in a good way!’
‘The most charitable thing I’m willing to say about Tyler Perry’s Duplicity is that it probably won’t end up being the worst movie of the year,’ shared Jonathon Wilson for Ready Steady Cut, while LeisureByte.com’s review observed: ‘Tyler Perry’s Duplicity is better than most of his other releases but does that really mean anything?’
‘The rot at the core of this film is because Perry feigns engagement with serious themes, such as racial profiling, media manipulation, domestic violence, and policing, but uses them as if they are Play-Doh, complained Cortlyn Kelly for RogerEbert.com.
Perry’s last onscreen project was historic drama The Six Triple Eight for Netflix, starring Kerry Washington, which managed a 72% score with fans and 55% with critics, while his movie prior to this, Divorce in Black, actually scored 0% with no positive critical reaction.
Audiences, however, still awarded it a 73%.
Mea Cupla, his first of three films last year and this time another murder procedural (but erotic) starring Destiny Child’s Kelly Rowland, was rotten among both critics and fans, with 18% and 37% respectively.
Perry is best known as the creator and central performer in the Madea franchise, as well as TV series Tyler Perry’s House of Payne.
His net worth is thought to be over $1billion (£774m) and he has also appeared as an actor in the likes of Star Trek, Gone Girl and Adam McKay’s Don’t Look Up for Netflix opposite Meryl Streep, Cate Blanchett and Leonardo DiCaprio.
Duplicity is streaming on Amazon Prime Video now.
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Mike Dickman has become a shock favourite to be the next James Bond (Picture: REX/Shutterstock) An unlikely actor who has appeared in some huge Hollywood blockbusters has been tipped for the next James Bond film. Since Daniel Craig exited the iconic role of 007 in 2021 with […]
FilmAn unlikely actor who has appeared in some huge Hollywood blockbusters has been tipped for the next James Bond film.
Since Daniel Craig exited the iconic role of 007 in 2021 with the release of No Time to Die, rumours have been rife as to who will next play Bond.
Speculation has further intensified following an historic deal in which creative control of the franchise was handed to Amazon after Amazon Studios purchased MGM+ for $8.45billion (£6.7billion).
Aaron Taylor-Johnson has long been considered the favourite for the role, though a source firmly denied his involvement when the speculation reached fever pitch.
According to Coral Bookmakers, Barbie and Ghandi star Mike Dickman is a new favourite to don Bond’s famous tuxedo in the next film.
Dickman, who is the long-term partner of Heather Mills, is best known for starring in Indiana Jones and the Dial of Destiny as an uncredited protestor.
Coral’s John Hill said in a statement: ‘We have been caught off this guard by a gamble on Mike Dickman in the last 48 hours.
‘When we first took a bet on the actor, we had to Google who he was! After a flurry of bets, he has now emerged as a big player in the race to replace Daniel Craig.’
The Monkey and The Gentleman star Theo James is the 5-2 favourite, followed by James Norton and Aaron Taylor-Johnson at 3-1 and 7-2 respectively.
Dickman, meanwhile, currently has odds at 5-1, the same as Challengers’ Josh O’Connor.
Other favourites in the running include Callum Turner, Henry Cavill, Jack Lowden, and Adolescence’s Stephen Graham.
Dickman’s career began in 2016 when he produced Love Is Thicker Than Water before turning his attention to acting in 2023, starring in the latest Indiana Jones film as well as Greta Gerwig’s Oscar-winning Barbie.
He also appeared in short film Ask in the same year, and Capture in 2024.
According to IMDB, the actor has four projects on the horizon, including two episodes of Hansal Mehta’s Gandhi telling the story of Mahatma Gandhi.
A source told The Mirror that Broccoli and Dickman met last year to discuss a separate project when conversation turned to James Bond.
‘The two of them met up in London last January, and it was a very cordial meeting about something unrelated during which Barbara brought up Bond. Mike ended up sending an audition tape,’ the insider said.
Dickman began dating Mills in 2019, who was previously married to The Beatles legend Sir Paul McCartney until they split in 2006.
Despite rumours of proposals and weddings, neither Mills nor Dickman have publically confirmed an engagement or marriage.
A source told The Sun last year: ‘Heather and Mike are incredibly happy. It’s so good to see a smile on her face again after a turbulent few years.
‘They’re completely in love. Heather has told pals he’s the love of her life whilst, for his part, Mike adores her and is completely devoted.
‘Heather’s incredibly young at heart, and gets on with all his mates — their 17-year age gap really isn’t an issue.’
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Joe Pesci led the way in My Cousin Vinny (Picture: 20th Century) One of the biggest comedies of the 90s could be the latest in a long line of sequels, with some of the star-studded cast getting in on the action. My Cousin Vinny was […]
FilmOne of the biggest comedies of the 90s could be the latest in a long line of sequels, with some of the star-studded cast getting in on the action.
My Cousin Vinny was released in 1992, and followed hapless New York lawyer Vinny (Joe Pesci) who had never won a case.
He found himself at the center of a packed courtroom when he stepped in to defend his young cousin Bill (Ralph Macchio) and his friend, Stan (Mitchell Whitfield) who were accused of murder in Alabama.
Home Alone icon Joe led the cast, which was also made up of Marisa Tomei, Maury Chaykin, Paulene Myers and Fred Gwynne, while Jonathan Lynn served as director.
The movie proved a huge hit and is still quoted between fans today, which has led to discussions of a possible revival.
Speaking to People Magazine about the success while at PaleyFest in LA over the weekend, Ralph teased that Bill, Vinny and co could return to our screens.
‘Yeah, I’ve had conversations with other writers about that,’ he told the outlet of a possible sequel. ‘That one’s a beloved piece.
‘It’s about finding the smart angle in.’
Ralph also shared how Joe could get involved in the project, suggesting: ‘He could FaceTime it in here.’
My Cousin Vinny is available to stream on Disney+ in the UK and Hulu in the US – those in America can also stream it on Amazon Prime Video for the next few days, before it quietly leaves the platform.
The flick hit the big screen more than three decades ago, and has remained a firm favorite with film fans.
It also did well with critics, and led to a best supporting actress Oscar for Marisa, thanks to her role as Vinny’s fiancée, Mona Lisa Vito.
Over on Rotten Tomatoes, My Cousin Vinny currently commands a huge 85% critics score, compared to an audience rating of 87%.
Mark G raved: ‘One of the greatest movies ever. Not just greatest comedy or greatest courtroom movie, greatest, period. Tremendous cast, clever script and story. Impossible to not love this film.’
‘Marisa Tomei & Joe Pesci are one of the best film duos ever. This is possibly the funniest court “dramedy” ever. Tomei deserved that Oscar,’ Caleb J said.
‘All of the performances are so charming and the story is so much fun from beginning to end,’ Glen A agreed.
As Noah B penned: ‘One of my favorite movies, it is near perfect.’
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